#ifndef __IAUDIO_IN_AGORA_H__
#define __IAUDIO_IN_AGORA_H__

#include "IBuffer.h"

class IAudioIn
{
public:
	virtual ~IAudioIn() {};
	virtual unsigned short GetFrequence() = 0;
	virtual char GetFormat() = 0;
	virtual void Start(void) = 0;
	virtual void Stop(void) = 0;
	virtual IBuffer *GetBuffer() = 0;
};

#endif
